Creating a Story


Story Idea One: The Sacred Tree/Sacred Grove

This story centres around the idea of ‘The Sacred Tree’. This idea originated with the Assyrians of Mesopotamia. The Trees represented a fertility or vegetation goddess. In the old testament, the tree was made from wood and adorned in precious stones and bunting. In many parts of the world, travellers have observed the custom of hanging objects upon trees in order to establish some sort of a relationship between themselves and the tree. These are known as Wish trees. Wish trees usually stand in a protected Sacred Grove.


Story Idea Two: Santa Muerte (Lady of Holy Death)

A violent and often bloody take on cultism. Originated in central America. Consider the Aztecs, Zapotecs, Toltecs, and others. Usually, human sacrifice is needed in this type of cult. The ancient gods have a distinct taste for blood.

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Story Idea Three: Voodoo Zombies

Centres on the invocation of ancestral spirits. Which are called upon for good or evil? One of the most notable elements of Voodoo is ‘The Zombie’. It is believed that a zombie-like state could be achieved through sorcery. Voodoo also involves exorcisms and healing rituals. This might include singing, dancing, drumming, or the sacrifice of an animal.

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Story Idea Four: Black and White Magic/Witches

Wicca, at its basis, is a mystery cult requiring initiation and a path of personal fulfilment while developing psychic or magical abilities

Tabletop City

German-style board game

The game board is a medieval landscape built by the players as the game progresses.

Aims are simple:

  • Conserving followers.
  • Joining in on other players’ features.
  • Avoiding sharing.
  • Judicious placement of followers in fields.
  • Trapping opponents’ followers.


Settlers of Catan

Puerto Rico


Economic simulation tabletop games
Game of Life

abstract strategy board game

Inspired by the architecture of cliffside villages on Santorini Island in Greece. The game is played on a grid where each turn players build a town by placing building pieces up to three levels high. Players must move one of their two characters to the third level of the town.

Each turn of play involves moving one of your two pieces around then placing a tile adjacent to the moving piece. On subsequent turns, pieces may be moved onto one of these built-up tiles, but only one level up at a time. Pieces may also be moved down any number of levels. Players may also place a special dome tile on top of a three level building, which prevents a player from moving onto that spot for the remainder of the game.

The winning condition is to get one of your pieces onto the third level, though players may also win if their opponent is unable to make a move.

The Roxley Games version of Santorini introduced a god powers variant.

What works?
What does work?
Why do I like it? 


We wanted to look into witchcraft and Salem

broadly means the practice of and belief in magical skills and abilities

Typically elements of witchcraft:

  • Casting spells –  traditionally cast by many methods, an inscription of runes or sigils on an object to give it magical powers.
  • Necromancy (conjuring the dead) – the practice of conjuring the spirits of the dead for divination, prophecy or other purposes
  • Demonology – Worshiping the Devil and his practices


Initial Game Ideas

Single player card game

Single player games played with a deck of cards:
Wish Solitaire
Devil’s Grip
Napoleon at St. Helena
Streets and Alleys
Spider Solitaire
Clock Solitaire
Forty thieves 
La Belle Lucie



Construction and Management

The player acts as a ‘god’ and is responsible for growth and strategy

Gameplay elements:
Economic challenges
Goals to complete

City-builder (eg. SimCity, Age of Empires, Cities Skylines, Utopia)
Theme park management (eg. Roller Coaster Tycoon, Planet Coaster, Parkitect)
Colony management (eg. Dwarf Fortress, Rimworld)
Business Tycoon (eg. Capitalism, Transport Tycoon)



Text-based adventure

Interactive fiction
Roleplaying elements
Gamebook? Choose your own adventure
Use text input to control the game

Escape Room

Idle Game


Andy notes

When you talk about cults I think of people wanting to leave.
Why do people join cults?

maybe take some concepts from cults and work ideas around that.
utopian cities
Talk to cult charities – maybe they can sponsor?
How are people radicalised
maybe pitch it as a serious game?

look at the circle
Idea of popularity
The Game 1997

The cult of a game? fanbase? following type thing?